An unstable source of magical energy. It was important for me to make it very customisable so that I could associate different colours and shapes with a range of different mechanics in game.
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This material is free to download on Substance Share for non commercial use :
https://share.substance3d.com/libraries/5546
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Inputs include :
- Variants (For quickly getting a different look. That is not randomised, instead the material will appear increasingly unstable as you input a higher number).
- Base colour hue.
- Light colour hue.
- Light intensity.
- Light harshness.
- Toggle small fractures.
- Scale cracks.