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Magical Mineral Material

An unstable source of magical energy. It was important for me to make it very customisable so that I could associate different colours and shapes with a range of different mechanics in game.
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This material is free to download on Substance Share for non commercial use :
https://share.substance3d.com/libraries/5546
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Inputs include :
- Variants (For quickly getting a different look. That is not randomised, instead the material will appear increasingly unstable as you input a higher number).
- Base colour hue.
- Light colour hue.
- Light intensity.
- Light harshness.
- Toggle small fractures.
- Scale cracks.

I included inputs that allow the user to quickly get a new look, as well as other inputs that would allow for more specific adjustments.

I included inputs that allow the user to quickly get a new look, as well as other inputs that would allow for more specific adjustments.

The colour of the mineral and it's glow can be changed independently.

The colour of the mineral and it's glow can be changed independently.