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Space Fighter

I revisited a model I made for a game project last year. It was a fun experiment, and it really made me realise how far I have come!

I set out to simply add a few bevels and do a better job presenting it but... maybe I should rename it to Theseus' Ship.
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4.2K Triangles
Four 2K textures (Albedo, Metallic, Normal and Emissive).
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- Time Frame -
The original Model took about 2 weeks, including concepting and iterating based on feedback.

The newer model took 2 days to remake.

Creating the Arnold renders took another 2 - 3 days roughly. This includes preparing additional assets, experimentation and accounting for the rendering time.
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Software Used : Maya, Substance Painter, Photoshop, After Effects, Premiere.

Rendered in Arnold and After Effects

Rendered in Arnold and After Effects

3D Viewer - Real time renderer

The Process

The Process

Rendered in Arnold

Rendered in Arnold

Rendered in Arnold

Rendered in Arnold

I made the original HDRI image in 32bit at 8096 X 4096 pixels.

I made the original HDRI image in 32bit at 8096 X 4096 pixels.

Turnaround, rendered in Arnold